Hellstorm
πΉ About the Game
This is a roguelike in an early stage of development (Alpha 0.0.1).
The game does not have a final name yet, and both the player character and enemies will change significantly during development.
Instead of the traditional XP and level-up system, progression is based on waves. Each wave increases the challenge, requiring the player to adapt, reposition, and make quick decisions.
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πΉ Current State (0.0.7 Alpha)
This release expands weapon progression, previews future content, and continues refining core systems while gathering community feedback.
In this version, you can expect:
Core Systems
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Core gameplay is playable β
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Floor-based progression system π°
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Objective: climb as many floors of Hell as possible π
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Floor cap set to 50
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3 different ending screens based on how your run ends π©Έπ₯β¨
Weapons & Progression
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Staff starts as a neutral weapon πͺ
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Staff can now evolve into two distinct paths via upgrades:
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π₯ Fire Staff
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Higher damage
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Bonus explosion chance
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Slower attack speed
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β‘ Electric Staff
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Faster fire rate
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Attacks bounce between enemies
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Lower base damage
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Press
TABduring a run to manage and assign evolution points π -
Each evolution path supports different playstyles and builds
Combat & Feedback
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Clearer hit feedback when the player takes damage π₯
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Explosion system integrated with Luck & Chain Reaction
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Enemies may inherit boss abilities, giving a sneak peek of upcoming boss mechanics π
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Chain Reaction damage reduced for balance βοΈ
Boss & Enemy Behavior
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Bosses spawn companions if left alone π²
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Enemy fall-in animations added during boss encounters
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Boss dash direction clearly indicated
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Boss damage reaction animations
Characters & Systems
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Character & weapon selection menu π‘οΈ
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Updated starting character and weapon βοΈ
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Character ability: Shield usable once per floor (Space) π‘οΈ
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Luck system π
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Affects explosion chance
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Influences upgrade rewards
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Godly & Blessed states β¨
World & Visuals
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Sneak peek of planned future biomes πβοΈ
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Backgrounds are not final and will be refined
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Hell-themed enemy visuals π
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Reduced screen shake
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Custom colors added π
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New splash screen (not final) πΌοΈ
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New Game Over screen π©Έ
Economy, UI & Quality of Life
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Coins drop less frequently π°
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Upgrades are more expensive and capped π
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Reroll button added π²
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Reset button for quick testing π
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Fully mouse-friendly menus π±οΈ
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Backspace key added to go back (web testing friendly) β«
History, Tracking & Meta
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Run timers added β±οΈ
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Timers shown in run history
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Scrollable history storing up to 50 runs
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Oldest/weakest runs are removed automatically
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Credits implemented π¬
Audio & Performance
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Lag issues fixed π
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New sound effects & boss music π΅
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Audio issues fixed π§
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Death sound by @akimoto_23 ποΈ
π οΈ Note:
Hellstorm is still in active alpha development.
Art, balance, and mechanics are subject to major changes as feedback continues.
πΉ Goal of the Alpha
The main goal of this alpha is to understand:
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What works well
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What doesnβt
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If the wave-based system feels fun and engaging
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The overall feel of the game
All feedback will help shape the future of the project.
πΉ Feedback
If you play the game, please consider leaving feedback about:
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Difficulty
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Wave pacing
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Controls
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Ideas or suggestions
Thank you for helping with the development β€οΈ
Download
Install instructions
πΉ Download & Play
The game can be played directly in the browser (Web version).
However, I am not fully sure if progress is saved when playing in the browser.
You can also download the game, and in that version your progress is saved correctly.
πΉ Controls
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WASD β Move
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Mouse β Aim
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Left Mouse Button β Shoot
Development log
- π Hellstorm β Patch Notes (0.0.7 Alpha)36 days ago
- π Hellstorm β Patch Notes (0.0.6 Alpha)43 days ago
- π Obsidian Studio β Patch Notes (0.0.5 Alpha)50 days ago
- π Obsidian Studio β Patch Notes (0.0.4 Alpha)54 days ago
- β π Obsidian Studio β Patch Notes58 days ago
- π Obsidian Studio β Patch Notes 0.0.260 days ago



