πŸ”Ή About the Game

This is a roguelike in an early stage of development (Alpha 0.0.1).
The game does not have a final name yet, and both the player character and enemies will change significantly during development.

Instead of the traditional XP and level-up system, progression is based on waves. Each wave increases the challenge, requiring the player to adapt, reposition, and make quick decisions.

Discord Join us!

πŸ”Ή Current State (0.0.7 Alpha)

This release expands weapon progression, previews future content, and continues refining core systems while gathering community feedback.

In this version, you can expect:

Core Systems

  • Core gameplay is playable βœ…

  • Floor-based progression system 🏰

  • Objective: climb as many floors of Hell as possible 😈

  • Floor cap set to 50

  • 3 different ending screens based on how your run ends 🩸πŸ”₯✨

Weapons & Progression

  • Staff starts as a neutral weapon πŸͺ„

  • Staff can now evolve into two distinct paths via upgrades:

    • πŸ”₯ Fire Staff

      • Higher damage

      • Bonus explosion chance

      • Slower attack speed

    • ⚑ Electric Staff

      • Faster fire rate

      • Attacks bounce between enemies

      • Lower base damage

  • Press TAB during a run to manage and assign evolution points πŸ“Š

  • Each evolution path supports different playstyles and builds

Combat & Feedback

  • Clearer hit feedback when the player takes damage πŸ’₯

  • Explosion system integrated with Luck & Chain Reaction

  • Enemies may inherit boss abilities, giving a sneak peek of upcoming boss mechanics πŸ‘€

  • Chain Reaction damage reduced for balance βš–οΈ

Boss & Enemy Behavior

  • Bosses spawn companions if left alone 🐲

  • Enemy fall-in animations added during boss encounters

  • Boss dash direction clearly indicated

  • Boss damage reaction animations

Characters & Systems

  • Character & weapon selection menu πŸ›‘οΈ

  • Updated starting character and weapon βš”οΈ

  • Character ability: Shield usable once per floor (Space) πŸ›‘οΈ

  • Luck system πŸ€

    • Affects explosion chance

    • Influences upgrade rewards

  • Godly & Blessed states ✨

World & Visuals

  • Sneak peek of planned future biomes πŸŒ‹β„οΈ

  • Backgrounds are not final and will be refined

  • Hell-themed enemy visuals 😈

  • Reduced screen shake

  • Custom colors added 🌈

  • New splash screen (not final) πŸ–ΌοΈ

  • New Game Over screen 🩸

Economy, UI & Quality of Life

  • Coins drop less frequently πŸ’°

  • Upgrades are more expensive and capped πŸ’Ž

  • Reroll button added 🎲

  • Reset button for quick testing πŸ”„

  • Fully mouse-friendly menus πŸ–±οΈ

  • Backspace key added to go back (web testing friendly) ⌫

History, Tracking & Meta

  • Run timers added ⏱️

  • Timers shown in run history

  • Scrollable history storing up to 50 runs

  • Oldest/weakest runs are removed automatically

  • Credits implemented 🎬

Audio & Performance

  • Lag issues fixed πŸš€

  • New sound effects & boss music 🎡

  • Audio issues fixed πŸ”§

  • Death sound by @akimoto_23 πŸŽ™οΈ

πŸ› οΈ Note:
Hellstorm is still in active alpha development.
Art, balance, and mechanics are subject to major changes as feedback continues.

πŸ”Ή Goal of the Alpha

The main goal of this alpha is to understand:

  • What works well

  • What doesn’t

  • If the wave-based system feels fun and engaging

  • The overall feel of the game

All feedback will help shape the future of the project.

πŸ”Ή Feedback

If you play the game, please consider leaving feedback about:

  • Difficulty

  • Wave pacing

  • Controls

  • Ideas or suggestions

Thank you for helping with the development ❀️


StatusIn development
PlatformsHTML5, Windows
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorRafinha77
GenreSurvival
Made withGameMaker
Tags2D, Indie, Pixel Art, Roguelike, Roguelite

Download

Download
No_Name_Roguelike_0.0.7_alpha.zip 20 MB

Install instructions

πŸ”Ή Download & Play

The game can be played directly in the browser (Web version).
However, I am not fully sure if progress is saved when playing in the browser.

You can also download the game, and in that version your progress is saved correctly.

πŸ”Ή Controls

  • WASD – Move

  • Mouse – Aim

  • Left Mouse Button – Shoot

Development log